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Dnd 5e purple worm
Dnd 5e purple worm






dnd 5e purple worm

The worm should effectively burst up out of the ground from nowhere, get something to eat and retreat underground. If you want to run it, it could be a pretty terrifying and deadly encounter. After all there's no reason for it to stick around if it's had a meal. There is certainly a significant possibility of the purple worm eating someone, so if it's something you want to avoid, I'd say substitute out a different monster or have it pop out, eat a horse (or camel) and run away. It also had a 'save or die' tail poison in 1e (because 1e loved save or die), but wouldn't be able to use it against a party.

dnd 5e purple worm

Being swallowed did automatically kill you after six rounds, but the current damage output looks like it would kill most characters at that level in 2-3 rounds.

dnd 5e purple worm

The old 1e purple worm wasn't nearly as dangerous (especially the 6-8 size party assumed in 1e) - it had a straight 15 d8 hit dice instead of the d20 with con bonus it gets now, so something like 75 hp vs 250, and a much lower damage output. I wouldn't have a problem with giving the players a really tough fight (especially since this would happen when they have no time pressure), but I wouldn't want to just wipe them out with a hopeless fight. In 5e I haven't played much at higher levels or Dmed yet, so I don't have a good feel for how these things work, so I might just be underestimating just how much higher level characters can dish out. The first Module is for levels 5-7, and the 'typical' 5e party size is 3-5, and a purple worm is a CR15 monster, which makes it seem like this a TPK waiting to happen to me. Most of the conversion makes sense to me, but one thing that seemed odd is that they did a straight 'use the 5e monster stats' for purple worm encounters. I recently picked up 5e conversion PDFs for the classic Desert of Desolation modules.








Dnd 5e purple worm